Handles IK for a number of Fingers with 3-4 joints. More...


Public Member Functions | |
| bool | IsValid (ref string errorMessage) |
| Is this rig valid? More... | |
| void | AutoDetect () |
| Attempts to automatically fill in the Finger bones. More... | |
| void | AddFinger (Transform bone1, Transform bone2, Transform bone3, Transform tip, Transform target=null) |
| Adds a finger in run-time. More... | |
| void | RemoveFinger (int index) |
| Removes a finger in runtime. More... | |
Public Member Functions inherited from SolverManager | |
| void | Disable () |
| [DEPRECATED] Use "enabled = false" instead. More... | |
Public Attributes | |
| float | weight = 1f |
| The master weight for all fingers. More... | |
| Finger[] | fingers = new Finger[0] |
| The array of Fingers. More... | |
Public Attributes inherited from SolverManager | |
| bool | fixTransforms = true |
| If true, will fix all the Transforms used by the solver to their initial state in each Update. This prevents potential problems with unanimated bones and animator culling with a small cost of performance. Not recommended for CCD and FABRIK solvers. More... | |
Properties | |
| bool | initiated [get, set] |
| Has the rig properly initiated (in play mode only)? More... | |
Handles IK for a number of Fingers with 3-4 joints.
1.8.4