Handles FBBIK interactions for a character. More...
Inherits MonoBehaviour.
Public Member Functions | |
bool | IsInInteraction (FullBodyBipedEffector effectorType) |
Determines whether this effector is interaction and not paused More... | |
bool | IsPaused (FullBodyBipedEffector effectorType) |
Determines whether this effector is paused More... | |
bool | IsPaused () |
Returns true if any of the effectors is paused More... | |
bool | IsInSync () |
Returns true if either all effectors in interaction are paused or none is. More... | |
bool | StartInteraction (FullBodyBipedEffector effectorType, InteractionObject interactionObject, bool interrupt) |
Starts the interaction between an effector and an interaction object. More... | |
bool | StartInteraction (FullBodyBipedEffector effectorType, InteractionObject interactionObject, InteractionTarget target, bool interrupt) |
Starts the interaction between an effector and a specific interaction target. More... | |
bool | PauseInteraction (FullBodyBipedEffector effectorType) |
Pauses the interaction of an effector. More... | |
bool | ResumeInteraction (FullBodyBipedEffector effectorType) |
Resumes the paused interaction of an effector. More... | |
bool | StopInteraction (FullBodyBipedEffector effectorType) |
Stops the interaction of an effector. More... | |
void | PauseAll () |
Pauses all the interaction effectors. More... | |
void | ResumeAll () |
Resumes all the paused interaction effectors. More... | |
void | StopAll () |
Stops all interactions. More... | |
InteractionObject | GetInteractionObject (FullBodyBipedEffector effectorType) |
Gets the current interaction object of an effector. More... | |
float | GetProgress (FullBodyBipedEffector effectorType) |
Gets the progress of any interaction with the specified effector. More... | |
float | GetMinActiveProgress () |
Gets the minimum progress of any active interaction More... | |
bool | TriggerInteraction (int index, bool interrupt) |
Triggers all interactions of an InteractionTrigger. Returns false if unsuccessful (maybe out of range). More... | |
bool | TriggerInteraction (int index, bool interrupt, out InteractionObject interactionObject) |
Triggers all interactions of an InteractionTrigger. Returns false if unsuccessful (maybe out of range). More... | |
bool | TriggerInteraction (int index, bool interrupt, out InteractionTarget interactionTarget) |
Triggers all interactions of an InteractionTrigger. Returns false if unsuccessful (maybe out of range). More... | |
InteractionTrigger.Range | GetClosestInteractionRange () |
Gets the closest InteractionTrigger Range. More... | |
InteractionObject | GetClosestInteractionObjectInRange () |
Gets the closest InteractionObject in range. More... | |
InteractionTarget | GetClosestInteractionTargetInRange () |
Gets the closest InteractionTarget in range. More... | |
InteractionObject[] | GetClosestInteractionObjectsInRange () |
Gets the closest InteractionObjects in range. More... | |
InteractionTarget[] | GetClosestInteractionTargetsInRange () |
Gets the closest InteractionTargets in range. More... | |
bool | TriggerEffectorsReady (int index) |
Returns true if all effectors of a trigger are either not in interaction or paused More... | |
InteractionTrigger.Range | GetTriggerRange (int index) |
Return the current most appropriate range of an InteractionTrigger listed in triggersInRange. More... | |
int | GetClosestTriggerIndex () |
Returns the InteractionTrigger that is in range and closest to the character. More... | |
delegate void | InteractionDelegate (FullBodyBipedEffector effectorType, InteractionObject interactionObject) |
Interaction delegate More... | |
delegate void | InteractionEventDelegate (FullBodyBipedEffector effectorType, InteractionObject interactionObject, InteractionObject.InteractionEvent interactionEvent) |
Interaction event delegate More... | |
Public Attributes | |
string | targetTag = "" |
If not empty, only the targets with the specified tag will be used by this Interaction System. More... | |
float | fadeInTime = 0.3f |
The fade in time of the interaction. More... | |
float | speed = 1f |
The master speed for all interactions. More... | |
float | resetToDefaultsSpeed = 1f |
If > 0, lerps all the FBBIK channels used by the Interaction System back to their default or initial values when not in interaction. More... | |
Collider | characterCollider |
The collider that registers OnTriggerEnter and OnTriggerExit events with InteractionTriggers. More... | |
Transform | FPSCamera |
Will be used by Interaction Triggers that need the camera's position. Assign the first person view character camera. More... | |
LayerMask | camRaycastLayers |
The layers that will be raycasted from the camera (along camera.forward). All InteractionTrigger look at target colliders should be included. More... | |
float | camRaycastDistance = 1f |
Max distance of raycasting from the camera. More... | |
InteractionDelegate | OnInteractionStart |
Called when an InteractionEvent has been started More... | |
InteractionDelegate | OnInteractionPause |
Called when an Interaction has been paused More... | |
InteractionDelegate | OnInteractionPickUp |
Called when an InteractionObject has been picked up. More... | |
InteractionDelegate | OnInteractionResume |
Called when a paused Interaction has been resumed More... | |
InteractionDelegate | OnInteractionStop |
Called when an Interaction has been stopped More... | |
InteractionEventDelegate | OnInteractionEvent |
Called when an interaction event occurs. More... | |
RaycastHit | raycastHit |
Gets the RaycastHit from trigger seeking. More... | |
InteractionLookAt | lookAt = new InteractionLookAt() |
Handles looking at the interactions. More... | |
Properties | |
bool | inInteraction [get] |
Returns true if any of the effectors is in interaction and not paused. More... | |
FullBodyBipedIK | ik [get, set] |
Gets the FullBodyBipedIK component. More... | |
List< InteractionTrigger > | triggersInRange [get, set] |
Gets the in contact. More... | |
Handles FBBIK interactions for a character.