Handles FBBIK interactions for a character. More...
Inherits MonoBehaviour.

Public Member Functions | |
| bool | IsInInteraction (FullBodyBipedEffector effectorType) |
| Determines whether this effector is interaction and not paused More... | |
| bool | IsPaused (FullBodyBipedEffector effectorType) |
| Determines whether this effector is paused More... | |
| bool | IsPaused () |
| Returns true if any of the effectors is paused More... | |
| bool | IsInSync () |
| Returns true if either all effectors in interaction are paused or none is. More... | |
| bool | StartInteraction (FullBodyBipedEffector effectorType, InteractionObject interactionObject, bool interrupt) |
| Starts the interaction between an effector and an interaction object. More... | |
| bool | StartInteraction (FullBodyBipedEffector effectorType, InteractionObject interactionObject, InteractionTarget target, bool interrupt) |
| Starts the interaction between an effector and a specific interaction target. More... | |
| bool | PauseInteraction (FullBodyBipedEffector effectorType) |
| Pauses the interaction of an effector. More... | |
| bool | ResumeInteraction (FullBodyBipedEffector effectorType) |
| Resumes the paused interaction of an effector. More... | |
| bool | StopInteraction (FullBodyBipedEffector effectorType) |
| Stops the interaction of an effector. More... | |
| void | PauseAll () |
| Pauses all the interaction effectors. More... | |
| void | ResumeAll () |
| Resumes all the paused interaction effectors. More... | |
| void | StopAll () |
| Stops all interactions. More... | |
| InteractionObject | GetInteractionObject (FullBodyBipedEffector effectorType) |
| Gets the current interaction object of an effector. More... | |
| float | GetProgress (FullBodyBipedEffector effectorType) |
| Gets the progress of any interaction with the specified effector. More... | |
| float | GetMinActiveProgress () |
| Gets the minimum progress of any active interaction More... | |
| bool | TriggerInteraction (int index, bool interrupt) |
| Triggers all interactions of an InteractionTrigger. Returns false if unsuccessful (maybe out of range). More... | |
| bool | TriggerInteraction (int index, bool interrupt, out InteractionObject interactionObject) |
| Triggers all interactions of an InteractionTrigger. Returns false if unsuccessful (maybe out of range). More... | |
| bool | TriggerInteraction (int index, bool interrupt, out InteractionTarget interactionTarget) |
| Triggers all interactions of an InteractionTrigger. Returns false if unsuccessful (maybe out of range). More... | |
| InteractionTrigger.Range | GetClosestInteractionRange () |
| Gets the closest InteractionTrigger Range. More... | |
| InteractionObject | GetClosestInteractionObjectInRange () |
| Gets the closest InteractionObject in range. More... | |
| InteractionTarget | GetClosestInteractionTargetInRange () |
| Gets the closest InteractionTarget in range. More... | |
| InteractionObject[] | GetClosestInteractionObjectsInRange () |
| Gets the closest InteractionObjects in range. More... | |
| InteractionTarget[] | GetClosestInteractionTargetsInRange () |
| Gets the closest InteractionTargets in range. More... | |
| bool | TriggerEffectorsReady (int index) |
| Returns true if all effectors of a trigger are either not in interaction or paused More... | |
| InteractionTrigger.Range | GetTriggerRange (int index) |
| Return the current most appropriate range of an InteractionTrigger listed in triggersInRange. More... | |
| int | GetClosestTriggerIndex () |
| Returns the InteractionTrigger that is in range and closest to the character. More... | |
| delegate void | InteractionDelegate (FullBodyBipedEffector effectorType, InteractionObject interactionObject) |
| Interaction delegate More... | |
| delegate void | InteractionEventDelegate (FullBodyBipedEffector effectorType, InteractionObject interactionObject, InteractionObject.InteractionEvent interactionEvent) |
| Interaction event delegate More... | |
Public Attributes | |
| string | targetTag = "" |
| If not empty, only the targets with the specified tag will be used by this Interaction System. More... | |
| float | fadeInTime = 0.3f |
| The fade in time of the interaction. More... | |
| float | speed = 1f |
| The master speed for all interactions. More... | |
| float | resetToDefaultsSpeed = 1f |
| If > 0, lerps all the FBBIK channels used by the Interaction System back to their default or initial values when not in interaction. More... | |
| Collider | characterCollider |
| The collider that registers OnTriggerEnter and OnTriggerExit events with InteractionTriggers. More... | |
| Transform | FPSCamera |
| Will be used by Interaction Triggers that need the camera's position. Assign the first person view character camera. More... | |
| LayerMask | camRaycastLayers |
| The layers that will be raycasted from the camera (along camera.forward). All InteractionTrigger look at target colliders should be included. More... | |
| float | camRaycastDistance = 1f |
| Max distance of raycasting from the camera. More... | |
| InteractionDelegate | OnInteractionStart |
| Called when an InteractionEvent has been started More... | |
| InteractionDelegate | OnInteractionPause |
| Called when an Interaction has been paused More... | |
| InteractionDelegate | OnInteractionPickUp |
| Called when an InteractionObject has been picked up. More... | |
| InteractionDelegate | OnInteractionResume |
| Called when a paused Interaction has been resumed More... | |
| InteractionDelegate | OnInteractionStop |
| Called when an Interaction has been stopped More... | |
| InteractionEventDelegate | OnInteractionEvent |
| Called when an interaction event occurs. More... | |
| RaycastHit | raycastHit |
| Gets the RaycastHit from trigger seeking. More... | |
| InteractionLookAt | lookAt = new InteractionLookAt() |
| Handles looking at the interactions. More... | |
Properties | |
| bool | inInteraction [get] |
| Returns true if any of the effectors is in interaction and not paused. More... | |
| FullBodyBipedIK | ik [get, set] |
| Gets the FullBodyBipedIK component. More... | |
| List< InteractionTrigger > | triggersInRange [get, set] |
| Gets the in contact. More... | |
Handles FBBIK interactions for a character.
1.8.4