The target of an effector in the InteractionSystem. More...
Inherits MonoBehaviour.

Classes | |
| class | Multiplier |
| Multiplies the value of a weight curve for this effector target. More... | |
Public Attributes | |
| FullBodyBipedEffector | effectorType |
| The type of the FBBIK effector. More... | |
| Multiplier[] | multipliers |
| InteractionObject weight curve multipliers for this effector target. More... | |
| float | interactionSpeedMlp = 1f |
| The interaction speed multiplier for this effector. This can be used to make interactions faster/slower for specific effectors. More... | |
| Transform | pivot |
| The pivot to twist/swing this interaction target about. For symmetric objects that can be interacted with from a certain angular range. More... | |
| RotationMode | rotationMode |
| 2 or 3 degrees of freedom to match this InteractionTarget's rotation to the effector bone rotation. More... | |
| Vector3 | twistAxis = Vector3.up |
| The axis of twisting the interaction target. More... | |
| float | twistWeight = 1f |
| The weight of twisting the interaction target towards the effector bone in the start of the interaction. More... | |
| float | swingWeight |
| The weight of swinging the interaction target towards the effector bone in the start of the interaction. Swing is defined as a 3-DOF rotation around any axis, while twist is only around the twist axis. More... | |
| float | threeDOFWeight = 1f |
| The weight of rotating this InteractionTarget to the effector bone in the start of the interaction (and during if 'Rotate Once' is disabled More... | |
| bool | rotateOnce = true |
| If true, will twist/swing around the pivot only once at the start of the interaction. If false, will continue rotating throuout the whole interaction. More... | |
The target of an effector in the InteractionSystem.
1.8.4