Here is a list of all documented class members with links to the class documentation for each member:
- i -
- ignoreList
: GenericBaker
- ik
: GrounderBipedIK
, FABRIKChain
, InteractionSystem
, GrounderFBBIK
, RagdollUtility
, AimController
- IKComponents
: IKExecutionOrder
- IKKeyReductionError
: HumanoidBaker
- IKOffset
: Grounding.Leg
, Grounding.Pelvis
- IKPosition
: IKSolverVR.Leg
, Finger
, Grounding.Leg
, IKSolver
, IKSolverVR.Arm
- IKPositionHead
: IKSolverVR.Spine
- IKPositionPelvis
: IKSolverVR.Spine
- IKPositionWeight
: IKSolver
- IKRotation
: Finger
, IKSolverArm
, IKSolverLeg
, IKSolverTrigonometric
, IKSolverVR.Arm
, IKSolverVR.Leg
- IKRotationHead
: IKSolverVR.Spine
- IKRotationPelvis
: IKSolverVR.Spine
- IKRotationWeight
: IKSolverTrigonometric
- ikSolvers
: BipedIKSolvers
- inheritClipSettings
: Baker
- inInteraction
: InteractionSystem
- Initiate()
: Constraints
, Grounding
, IKSolver
, TwistSolver
, InteractionObject
- InitiateBipedIK()
: BipedIK
- initiated
: Finger
, FingerRig
, Grounding.Leg
, IKSolver
- inProgress
: HitReaction
- InteractionDelegate()
: InteractionSystem
- InteractionEventDelegate()
: InteractionSystem
- interactionObject
: InteractionTrigger.Range.Interaction
- interactions
: InteractionTrigger.Range
- interactionSpeedMlp
: InteractionTarget
- IsAncestor()
: Hierarchy
- IsCommonAncestor()
: Hierarchy
- isEmpty
: VRIK.References
, BipedReferences
- IsEmpty()
: BipedReferences
- isEndEffector
: IKEffector
- isFilled
: BipedReferences
, VRIK.References
- isFinished
: Recoil
- isGrounded
: Grounding
, Grounding.Leg
- IsInInteraction()
: InteractionSystem
- IsInSync()
: InteractionSystem
- IsPaused()
: InteractionSystem
- IsValid()
: Constraints
, Finger
, FingerRig
, IKSolver
, IKMappingBone
, IKSolverLookAt
, IKSolverFullBody
, IKSolverLeg
, IKSolverFullBodyBiped
, IKSolverArm
, IKSolverVR
- isValid
: Constraint
- IsValid()
: IKSolverHeuristic
, IKSolverTrigonometric
, Grounding
, IKMappingLimb
, IKMapping
, IKMappingSpine
, IKConstraintBend
, IKSolverFABRIKRoot
, FABRIKChain
, IKSolver
- IterationDelegate()
: IKSolver
- iterations
: IKSolverFABRIKRoot
, IKMappingSpine
, IKSolverFullBody