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Here is a list of all documented class members with links to the class documentation for each member:
- m -
MaintainBend() :
IKSolverLimb
maintainHeadRotationWeight :
GrounderQuadruped
maintainPelvisPosition :
IKSolverVR.Spine
maintainRelativePositionWeight :
IKEffector
MaintainRotation() :
IKSolverLimb
maintainRotationWeight :
IKSolverLimb
,
IKMappingBone
,
IKMappingLimb
markAsLegacy :
GenericBaker
max :
RotationLimitHinge
maxAngle :
InteractionTrigger.CharacterPosition
,
InteractionTrigger.CameraPosition
MaxBiped :
BipedLimbOrientations
maxDistance :
InteractionTrigger.CameraPosition
maxFootRotationAngle :
Grounding
maxForeLegOffset :
GrounderQuadruped
maxIterations :
IKSolverHeuristic
maxLegOffset :
GrounderQuadruped
maxMagnitudeDelta :
AimController
maxRadiansDelta :
AimController
maxRootAngle :
IKSolverVR.Spine
,
AimController
maxRootRotation :
GrounderQuadruped
maxRootRotationAngle :
GrounderIK
maxStep :
Grounding
messages :
InteractionObject.InteractionEvent
min :
RotationLimitHinge
minDistance :
AimController
minHeadHeight :
IKSolverVR.Spine
minRootRotation :
GrounderQuadruped
mode :
Baker
moveBodyBackWhenCrouching :
IKSolverVR.Spine
multiplier :
InteractionObject.Multiplier
,
InteractionTarget.Multiplier
multipliers :
InteractionTarget
,
InteractionObject
muscleFrameRateDiv :
HumanoidBaker
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