Here is a list of all documented class members with links to the class documentation for each member:
- r -
- radius
: InteractionTrigger.CharacterPosition
- ragdollToAnimationTime
: RagdollUtility
- ranges
: InteractionTrigger
- raycastHit
: InteractionSystem
- reach
: FBIKChain
- reachSmoothing
: FBIKChain
- recipient
: InteractionObject.Message
- references
: BipedIK
, FullBodyBipedIK
, VRIK
- ReferencesError()
: FullBodyBipedIK
- ReferencesWarning()
: FullBodyBipedIK
- Relax()
: TwistSolver
- RemoveFinger()
: FingerRig
- Reset()
: IKSolverVR
- resetNormalizedTime
: InteractionObject.AnimatorEvent
- ResetPosition()
: Grounder
, GrounderBipedIK
, GrounderFBBIK
, GrounderIK
, GrounderQuadruped
- resetToDefaultsSpeed
: InteractionSystem
- result
: InteractionObject.Multiplier
- ResumeAll()
: InteractionSystem
- ResumeInteraction()
: InteractionSystem
- rightArm
: IKSolverVR
- rightArmChain
: IKSolverFullBodyBiped
- rightArmMapping
: IKSolverFullBodyBiped
- rightCalf
: BipedReferences
- rightFoot
: BipedIKSolvers
, BipedReferences
- rightFootEffector
: IKSolverFullBodyBiped
- rightForearm
: BipedReferences
- rightHand
: BipedIKSolvers
, BipedReferences
- rightHandEffector
: IKSolverFullBodyBiped
- rightLeg
: IKSolverVR
- rightLegChain
: IKSolverFullBodyBiped
- rightLegMapping
: IKSolverFullBodyBiped
- rightShoulderEffector
: IKSolverFullBodyBiped
- rightThigh
: BipedReferences
- rightThighBone
: IKMappingSpine
- rightThighEffector
: IKSolverFullBodyBiped
- rightUpperArm
: BipedReferences
- rightUpperArmBone
: IKMappingSpine
- root
: Grounding
, GenericBaker
, BipedReferences
- rootBone
: IKSolverVR
- rootGrounded
: Grounding
- rootHeadingOffset
: IKSolverVR.Spine
- rootHit
: Grounding
- rootNode
: GenericBaker
, IKSolverFullBodyBiped
- rootPin
: IKSolverFABRIKRoot
- rootRotationSpeed
: GrounderQuadruped
, GrounderIK
- rootRotationWeight
: GrounderQuadruped
, GrounderIK
- rootSphereCastRadius
: Grounding
- rotateChestByHands
: IKSolverVR.Spine
- rotateOnce
: InteractionTarget
- rotateSolver
: Grounding
- rotation
: ConstraintRotation
, IKEffector
, Constraints
- rotationDOF
: Finger
- rotationLimit
: IKSolver.Bone
- rotationMode
: InteractionTarget
- rotationOffset
: Constraints
, Grounding.Leg
, IKConstraintBend
- rotationWeight
: IKSolverVR.Spine
, Constraints
, Finger
, IKSolverVR.Arm
, IKSolverVR.Leg
, IKEffector