| AddMuscle(ConfigurableJoint joint, Transform target, Rigidbody connectTo, Transform targetParent, Muscle.Props muscleProps=null, bool forceTreeHierarchy=false, bool forceLayers=true) | PuppetMaster | |
| AddPropMuscle(ConfigurableJoint addPropMuscleTo, Vector3 position, Quaternion rotation, Vector3 additionalPinOffset, Transform targetParent=null, PuppetMasterProp initiateWithProp=null) | PuppetMaster | |
| angularLimits | PuppetMaster | |
| angularPinning | PuppetMaster | |
| behaviours | PuppetMaster | |
| blendTime | PuppetMaster | |
| ContainsJoint(ConfigurableJoint joint) | PuppetMaster | |
| controlsAnimator | PuppetMaster | |
| DisableImmediately() | PuppetMaster | |
| DisableMuscleRecursive(ConfigurableJoint joint) | PuppetMaster | |
| DisconnectMuscleRecursive(int index, MuscleDisconnectMode disconnectMode=MuscleDisconnectMode.Sever, bool deactivate=false) | PuppetMaster | |
| EnableMuscleRecursive(ConfigurableJoint joint) | PuppetMaster | |
| FixMusclePositions() | PuppetMaster | |
| FixMusclePositionsAndRotations() | PuppetMaster | |
| FixTargetToSampledState(float weight) | PuppetMaster | |
| fixTargetTransforms | PuppetMaster | |
| FlagInternalCollisionsForUpdate() | PuppetMaster | |
| FlattenHierarchy() | PuppetMaster | |
| Freeze() | PuppetMaster | |
| Freeze(StateSettings stateSettings) | PuppetMaster | |
| GetMuscle(Transform target) | PuppetMaster | |
| GetMuscle(Rigidbody rigidbody) | PuppetMaster | |
| GetMuscle(ConfigurableJoint joint) | PuppetMaster | |
| GetMuscleIndex(HumanBodyBones humanBodyBone) | PuppetMaster | |
| GetMuscleIndex(Transform target) | PuppetMaster | |
| GetMuscleIndex(Rigidbody rigidbody) | PuppetMaster | |
| GetMuscleIndex(ConfigurableJoint joint) | PuppetMaster | |
| HierarchyIsFlat() | PuppetMaster | |
| humanoidConfig | PuppetMaster | |
| initiated | PuppetMaster | |
| internalCollisions | PuppetMaster | |
| isActive | PuppetMaster | |
| isAlive | PuppetMaster | |
| isBlending | PuppetMaster | |
| IsDisconnecting(int muscleIndex) | PuppetMaster | |
| isFrozen | PuppetMaster | |
| isKilling | PuppetMaster | |
| IsReconnecting(int muscleIndex) | PuppetMaster | |
| isSwitchingMode | PuppetMaster | |
| isSwitchingState | PuppetMaster | |
| IsValid(bool log) | PuppetMaster | |
| Kill() | PuppetMaster | |
| Kill(StateSettings stateSettings) | PuppetMaster | |
| manualAngularLimitControl | PuppetMaster | |
| manualInternalCollisionControl | PuppetMaster | |
| mapDisconnectedMuscles | PuppetMaster | |
| mappingWeight | PuppetMaster | |
| mode | PuppetMaster | |
| Mode enum name | PuppetMaster | |
| muscleDamper | PuppetMaster | |
| muscles | PuppetMaster | |
| muscleSpring | PuppetMaster | |
| muscleWeight | PuppetMaster | |
| OnFixTransforms | PuppetMaster | |
| OnHierarchyChanged | PuppetMaster | |
| OnMuscleDisconnected | PuppetMaster | |
| OnMuscleReconnected | PuppetMaster | |
| OnMuscleRemoved | PuppetMaster | |
| OnPostInitiate | PuppetMaster | |
| OnPostLateUpdate | PuppetMaster | |
| OnPostSimulate() | PuppetMaster | |
| OnPreSimulate(float deltaTime) | PuppetMaster | |
| OnRead | PuppetMaster | |
| OnWrite | PuppetMaster | |
| pinDistanceFalloff | PuppetMaster | |
| pinPow | PuppetMaster | |
| pinWeight | PuppetMaster | |
| propMuscles | PuppetMaster | |
| Rebuild() | PuppetMaster | |
| ReconnectMuscleRecursive(int index) | PuppetMaster | |
| RemoveMuscleRecursive(ConfigurableJoint joint, bool attachTarget, bool blockTargetAnimation=false, MuscleRemoveMode removeMode=MuscleRemoveMode.Sever) | PuppetMaster | |
| RemoveRagdollComponents(Transform target, int characterControllerLayer) | PuppetMaster | static |
| ReplaceMuscle(ConfigurableJoint oldJoint, ConfigurableJoint newJoint) | PuppetMaster | |
| Resurrect() | PuppetMaster | |
| SampleTargetMappedState() | PuppetMaster | |
| SetAngularLimitsManual(bool limited) | PuppetMaster | |
| SetInternalCollisionsManual(bool collide, bool useInternalCollisionIgnores) | PuppetMaster | |
| SetMuscles(Muscle[] newMuscles) | PuppetMaster | |
| SetMuscleWeights(Muscle.Group group, float muscleWeight, float pinWeight=1f, float mappingWeight=1f, float muscleDamper=1f) | PuppetMaster | |
| SetMuscleWeights(Transform target, float muscleWeight, float pinWeight=1f, float mappingWeight=1f, float muscleDamper=1f) | PuppetMaster | |
| SetMuscleWeights(HumanBodyBones humanBodyBone, float muscleWeight, float pinWeight=1f, float mappingWeight=1f, float muscleDamper=1f) | PuppetMaster | |
| SetMuscleWeights(int muscleIndex, float muscleWeight, float pinWeight, float mappingWeight, float muscleDamper) | PuppetMaster | |
| SetMuscleWeightsRecursive(Transform target, float muscleWeight, float pinWeight=1f, float mappingWeight=1f, float muscleDamper=1f) | PuppetMaster | |
| SetMuscleWeightsRecursive(int muscleIndex, float muscleWeight, float pinWeight=1f, float mappingWeight=1f, float muscleDamper=1f) | PuppetMaster | |
| SetMuscleWeightsRecursive(HumanBodyBones humanBodyBone, float muscleWeight, float pinWeight=1f, float mappingWeight=1f, float muscleDamper=1f) | PuppetMaster | |
| SetUp(Transform target, Transform ragdoll, int characterControllerLayer, int ragdollLayer) | PuppetMaster | static |
| SetUp(Transform target, int characterControllerLayer, int ragdollLayer) | PuppetMaster | static |
| SetUpTo(Transform setUpTo, int characterControllerLayer, int ragdollLayer) | PuppetMaster | |
| solverIterationCount | PuppetMaster | |
| solvers | PuppetMaster | |
| state | PuppetMaster | |
| stateSettings | PuppetMaster | |
| StoreTargetMappedState() | PuppetMaster | |
| storeTargetMappedState | PuppetMaster | |
| supportTranslationAnimation | PuppetMaster | |
| SwitchToActiveMode() | PuppetMaster | |
| SwitchToDisabledMode() | PuppetMaster | |
| SwitchToKinematicMode() | PuppetMaster | |
| targetAnimation | PuppetMaster | |
| targetAnimator | PuppetMaster | |
| targetRoot | PuppetMaster | |
| Teleport(Vector3 position, Quaternion rotation, bool moveToTarget) | PuppetMaster | |
| TreeHierarchy() | PuppetMaster | |
| updateJointAnchors | PuppetMaster | |
| UpdateMode enum name | PuppetMaster | |
| updateMode | PuppetMaster | |
| visualizeTargetPose | PuppetMaster | |