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PuppetMaster Member List

This is the complete list of members for PuppetMaster, including all inherited members.

AddMuscle(ConfigurableJoint joint, Transform target, Rigidbody connectTo, Transform targetParent, Muscle.Props muscleProps=null, bool forceTreeHierarchy=false, bool forceLayers=true)PuppetMaster
AddPropMuscle(ConfigurableJoint addPropMuscleTo, Vector3 position, Quaternion rotation, Vector3 additionalPinOffset, Transform targetParent=null, PuppetMasterProp initiateWithProp=null)PuppetMaster
angularLimitsPuppetMaster
angularPinningPuppetMaster
behavioursPuppetMaster
blendTimePuppetMaster
ContainsJoint(ConfigurableJoint joint)PuppetMaster
controlsAnimatorPuppetMaster
DisableImmediately()PuppetMaster
DisableMuscleRecursive(ConfigurableJoint joint)PuppetMaster
DisconnectMuscleRecursive(int index, MuscleDisconnectMode disconnectMode=MuscleDisconnectMode.Sever, bool deactivate=false)PuppetMaster
EnableMuscleRecursive(ConfigurableJoint joint)PuppetMaster
FixMusclePositions()PuppetMaster
FixMusclePositionsAndRotations()PuppetMaster
FixTargetToSampledState(float weight)PuppetMaster
fixTargetTransformsPuppetMaster
FlagInternalCollisionsForUpdate()PuppetMaster
FlattenHierarchy()PuppetMaster
Freeze()PuppetMaster
Freeze(StateSettings stateSettings)PuppetMaster
GetMuscle(Transform target)PuppetMaster
GetMuscle(Rigidbody rigidbody)PuppetMaster
GetMuscle(ConfigurableJoint joint)PuppetMaster
GetMuscleIndex(HumanBodyBones humanBodyBone)PuppetMaster
GetMuscleIndex(Transform target)PuppetMaster
GetMuscleIndex(Rigidbody rigidbody)PuppetMaster
GetMuscleIndex(ConfigurableJoint joint)PuppetMaster
HierarchyIsFlat()PuppetMaster
humanoidConfigPuppetMaster
initiatedPuppetMaster
internalCollisionsPuppetMaster
isActivePuppetMaster
isAlivePuppetMaster
isBlendingPuppetMaster
IsDisconnecting(int muscleIndex)PuppetMaster
isFrozenPuppetMaster
isKillingPuppetMaster
IsReconnecting(int muscleIndex)PuppetMaster
isSwitchingModePuppetMaster
isSwitchingStatePuppetMaster
IsValid(bool log)PuppetMaster
Kill()PuppetMaster
Kill(StateSettings stateSettings)PuppetMaster
manualAngularLimitControlPuppetMaster
manualInternalCollisionControlPuppetMaster
mapDisconnectedMusclesPuppetMaster
mappingWeightPuppetMaster
modePuppetMaster
Mode enum namePuppetMaster
muscleDamperPuppetMaster
musclesPuppetMaster
muscleSpringPuppetMaster
muscleWeightPuppetMaster
OnFixTransformsPuppetMaster
OnHierarchyChangedPuppetMaster
OnMuscleDisconnectedPuppetMaster
OnMuscleReconnectedPuppetMaster
OnMuscleRemovedPuppetMaster
OnPostInitiatePuppetMaster
OnPostLateUpdatePuppetMaster
OnPostSimulate()PuppetMaster
OnPreSimulate(float deltaTime)PuppetMaster
OnReadPuppetMaster
OnWritePuppetMaster
pinDistanceFalloffPuppetMaster
pinPowPuppetMaster
pinWeightPuppetMaster
propMusclesPuppetMaster
Rebuild()PuppetMaster
ReconnectMuscleRecursive(int index)PuppetMaster
RemoveMuscleRecursive(ConfigurableJoint joint, bool attachTarget, bool blockTargetAnimation=false, MuscleRemoveMode removeMode=MuscleRemoveMode.Sever)PuppetMaster
RemoveRagdollComponents(Transform target, int characterControllerLayer)PuppetMasterstatic
ReplaceMuscle(ConfigurableJoint oldJoint, ConfigurableJoint newJoint)PuppetMaster
Resurrect()PuppetMaster
SampleTargetMappedState()PuppetMaster
SetAngularLimitsManual(bool limited)PuppetMaster
SetInternalCollisionsManual(bool collide, bool useInternalCollisionIgnores)PuppetMaster
SetMuscles(Muscle[] newMuscles)PuppetMaster
SetMuscleWeights(Muscle.Group group, float muscleWeight, float pinWeight=1f, float mappingWeight=1f, float muscleDamper=1f)PuppetMaster
SetMuscleWeights(Transform target, float muscleWeight, float pinWeight=1f, float mappingWeight=1f, float muscleDamper=1f)PuppetMaster
SetMuscleWeights(HumanBodyBones humanBodyBone, float muscleWeight, float pinWeight=1f, float mappingWeight=1f, float muscleDamper=1f)PuppetMaster
SetMuscleWeights(int muscleIndex, float muscleWeight, float pinWeight, float mappingWeight, float muscleDamper)PuppetMaster
SetMuscleWeightsRecursive(Transform target, float muscleWeight, float pinWeight=1f, float mappingWeight=1f, float muscleDamper=1f)PuppetMaster
SetMuscleWeightsRecursive(int muscleIndex, float muscleWeight, float pinWeight=1f, float mappingWeight=1f, float muscleDamper=1f)PuppetMaster
SetMuscleWeightsRecursive(HumanBodyBones humanBodyBone, float muscleWeight, float pinWeight=1f, float mappingWeight=1f, float muscleDamper=1f)PuppetMaster
SetUp(Transform target, Transform ragdoll, int characterControllerLayer, int ragdollLayer)PuppetMasterstatic
SetUp(Transform target, int characterControllerLayer, int ragdollLayer)PuppetMasterstatic
SetUpTo(Transform setUpTo, int characterControllerLayer, int ragdollLayer)PuppetMaster
solverIterationCountPuppetMaster
solversPuppetMaster
statePuppetMaster
stateSettingsPuppetMaster
StoreTargetMappedState()PuppetMaster
storeTargetMappedStatePuppetMaster
supportTranslationAnimationPuppetMaster
SwitchToActiveMode()PuppetMaster
SwitchToDisabledMode()PuppetMaster
SwitchToKinematicMode()PuppetMaster
targetAnimationPuppetMaster
targetAnimatorPuppetMaster
targetRootPuppetMaster
Teleport(Vector3 position, Quaternion rotation, bool moveToTarget)PuppetMaster
TreeHierarchy()PuppetMaster
updateJointAnchorsPuppetMaster
UpdateMode enum namePuppetMaster
updateModePuppetMaster
visualizeTargetPosePuppetMaster