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RootMotion
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PuppetMaster
AddMuscle
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angularLimits
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blendTime
ContainsJoint
controlsAnimator
DisableImmediately
DisableMuscleRecursive
DisconnectMuscleRecursive
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FixMusclePositions
FixMusclePositionsAndRotations
FixTargetToSampledState
fixTargetTransforms
FlagInternalCollisionsForUpdate
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GetMuscle
GetMuscle
GetMuscle
GetMuscleIndex
GetMuscleIndex
GetMuscleIndex
GetMuscleIndex
HierarchyIsFlat
humanoidConfig
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Kill
manualAngularLimitControl
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mapDisconnectedMuscles
mappingWeight
mode
Mode
muscleDamper
muscles
muscleSpring
muscleWeight
OnFixTransforms
OnHierarchyChanged
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propMuscles
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SampleTargetMappedState
SetAngularLimitsManual
SetInternalCollisionsManual
SetMuscles
SetMuscleWeights
SetMuscleWeights
SetMuscleWeights
SetMuscleWeights
SetMuscleWeightsRecursive
SetMuscleWeightsRecursive
SetMuscleWeightsRecursive
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updateJointAnchors
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updateMode
visualizeTargetPose
void FixMusclePositionsAndRotations
(
)
Moves all muscles to the positions and rotations of their targets.
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