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void SetMuscleWeightsRecursive ( HumanBodyBones  humanBodyBone,
float  muscleWeight,
float  pinWeight = 1f,
float  mappingWeight = 1f,
float  muscleDamper = 1f 
)

Sets the muscle weights for the muscle that has the humanBodyBone target (works only with a Humanoid avatar) and all its child muscles (when called on the upper arm, will set weights for the upper arm, forearm and hand of the same limb).