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RootMotion
Dynamics
PuppetMaster
AddMuscle
AddPropMuscle
angularLimits
angularPinning
behaviours
blendTime
ContainsJoint
controlsAnimator
DisableImmediately
DisableMuscleRecursive
DisconnectMuscleRecursive
EnableMuscleRecursive
FixMusclePositions
FixMusclePositionsAndRotations
FixTargetToSampledState
fixTargetTransforms
FlagInternalCollisionsForUpdate
FlattenHierarchy
Freeze
Freeze
GetMuscle
GetMuscle
GetMuscle
GetMuscleIndex
GetMuscleIndex
GetMuscleIndex
GetMuscleIndex
HierarchyIsFlat
humanoidConfig
initiated
internalCollisions
isActive
isAlive
isBlending
IsDisconnecting
isFrozen
isKilling
IsReconnecting
isSwitchingMode
isSwitchingState
IsValid
Kill
Kill
manualAngularLimitControl
manualInternalCollisionControl
mapDisconnectedMuscles
mappingWeight
mode
Mode
muscleDamper
muscles
muscleSpring
muscleWeight
OnFixTransforms
OnHierarchyChanged
OnMuscleDisconnected
OnMuscleReconnected
OnMuscleRemoved
OnPostInitiate
OnPostLateUpdate
OnPostSimulate
OnPreSimulate
OnRead
OnWrite
pinDistanceFalloff
pinPow
pinWeight
propMuscles
Rebuild
ReconnectMuscleRecursive
RemoveMuscleRecursive
RemoveRagdollComponents
ReplaceMuscle
Resurrect
SampleTargetMappedState
SetAngularLimitsManual
SetInternalCollisionsManual
SetMuscles
SetMuscleWeights
SetMuscleWeights
SetMuscleWeights
SetMuscleWeights
SetMuscleWeightsRecursive
SetMuscleWeightsRecursive
SetMuscleWeightsRecursive
SetUp
SetUp
SetUpTo
solverIterationCount
solvers
state
stateSettings
StoreTargetMappedState
storeTargetMappedState
supportTranslationAnimation
SwitchToActiveMode
SwitchToDisabledMode
SwitchToKinematicMode
targetAnimation
targetAnimator
targetRoot
Teleport
TreeHierarchy
updateJointAnchors
UpdateMode
updateMode
visualizeTargetPose
void FlagInternalCollisionsForUpdate
(
)
Call this if you have made changes to muscle.props.internalCollisionIgnores at runtime.
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